Its screens will be very similar if not the same to vive pro s so expect better blacks and colors than go but slightly worse screen door and details.
Oculus go screen door effect.
Is it just me or is the screen door effect very noticeable on the oculus quest.
The oculus subreddit a place for oculus fans to discuss vr.
It will be pentile rg bg 2 subpixels per pixel and go is rgb 3 subpixels per pixel.
However i just wanted to see if anyone else noticed it this much.
Oculus go stand alone this one claims to have fantastic optics and while it does have the broadest range of view oddly enough its optics do a poor job in post processing and in screen door reduction.
Am i just looking at it too hard.
Quest will have 20 fewer physical subpixels than go.
I have an s6 and s9 with two gear vrs and an oculus go i much prefer the go.
Go 4 points 12.
After a couple of months with the go i find it.
I understand that having a noticeable sde is very reasonable for a mobile processing chip.
We will remember screen door effect like we remember scanlines from the crt years.
Footage of oculus rift with one lens in and one lens out this is to help explain the much talked about screen door effect due to low res.
Oculus told us it used a fast switch lcd display with the go to have better pixel fill meaning the pixels are simply larger and thus reduce the screen door effect as well.
The screen door effect is most noticeable when you re staring at a wall that s a single color as you can see the black mesh breaking up the flat color.
In contrast a detailed image with a lot of colors including blacks may have a less noticeable screen door effect.
The next iteration of this will surely surpass the s however.